List of Phasmophobia Ghosts: Your Ultimate Field Guide to Paranormal Entities
Step into the dark. Listen for whispers. Watch for shadows. In Phasmophobia, every creak, every flicker, every cold breath could mean you’re not alone — and knowing which ghost is hunting you might be the only thing between you and a grisly end.
Phasmophobia isn’t just another horror game — it’s a meticulously crafted psychological thriller where knowledge is survival. With over two dozen unique entities, each ghost behaves differently, leaves distinct clues, and responds to stimuli in ways that can make or break your investigation. Whether you’re a rookie ghost hunter or a seasoned paranormal investigator, this comprehensive list of Phasmophobia ghosts is your tactical field manual — updated, accurate, and designed to keep you alive longer.
Why Ghost Types Matter
Before diving into the roster, understand this: ghost types dictate everything. From how they hunt, to what evidence they leave, to which tools will trigger or calm them — misidentifying your target can cost you dearly. Each ghost responds uniquely to crucifixes, smudge sticks, music boxes, and even your voice. A Spirit may flee from smudging, while a Demon will barely flinch. An Oni thrives on chaos, growing stronger during hunts, while a Shade avoids attention unless provoked.
This isn’t guesswork — it’s forensic ghostology.
The Core Ghost Roster (v0.8.1.0+)
Below is the definitive list of Phasmophobia ghosts, complete with their primary behaviors, evidence signatures, and hunting quirks. Use this as your quick-reference cheat sheet during investigations.
1. Spirit
- Evidence: EMF 5, Spirit Box, D.O.T.S Projector
- Behavior: The baseline ghost. No special abilities beyond standard haunting.
- Tip: A smudge stick will stop its hunt for 180 seconds — longer than any other ghost.
2. Wraith
- Evidence: EMF 5, Spirit Box, D.O.T.S Projector
- Behavior: Never steps in salt. Can teleport to players. Leaves no UV footprints.
- Case Study: In a Salt Lake City server, players reported a Wraith appearing on the second floor despite all doors being locked — classic teleportation behavior confirmed via security camera logs.
3. Phantom
- Evidence: Spirit Box, D.O.T.S Projector, UV
- Behavior: Taking a photo makes it temporarily vanish. Lowers sanity faster when visible.
- Pro Tip: If your sanity plummets after a sighting and the ghost disappears from view, you’re likely facing a Phantom.
4. Poltergeist
- Evidence: Spirit Box, Fingerprints, D.O.T.S Projector
- Behavior: Throws multiple objects at once. Activity increases when players are nearby.
- Tactic: Keep rooms clear of loose items. More objects = more danger.
5. Banshee
- Evidence: Fingerprints, D.O.T.S Projector, UV
- Behavior: Targets one player specifically. Emits a scream before hunting. Ignores others unless they’re alone.
- Survival Hack: If you’re targeted, stay near teammates. The Banshee won’t risk attacking a group.
6. Jinn
- Evidence: EMF 5, Fingerprints, Freezing Temperatures
- Behavior: Faster when chasing if the fuse box is on. Cannot turn off the power itself.
- Trap: Turning off the breaker slows it — but also disables lights and electronics. Risk vs. reward.
7. Mare
- Evidence: Spirit Box, Ghost Writing, D.O.T.S Projector
- Behavior: More active in the dark. Turning on lights reduces its chance to initiate hunts.
- Key Insight: If ghost events stop when you flip the switch, suspect a Mare.
8. Revenant
- Evidence: Ghost Orb, Freezing Temperatures, Ghost Writing
- Behavior: Moves extremely fast when chasing a visible target. Slows down when not seeing anyone.
- Strategy: Hide immediately when it spots you. Running only triggers its speed boost.
9. Shade
- Evidence: EMF 5, Ghost Writing, Freezing Temperatures
- Behavior: Rarely performs ghost events if multiple players are nearby. Shy ghost.
- Clue: Minimal activity in group settings? You might have a wallflower Shade on your hands.
10. Demon
- Evidence: Fingerprints, Ghost Writing, Freezing Temperatures
- Behavior: Hunts at higher sanity thresholds. Crucifix range is smaller.
- Warning: Don’t wait for “low sanity” — a Demon can strike at 70%. Be paranoid.
11. Yurei
- Evidence: Ghost Orb, Freezing Temperatures, D.O.T.S Projector
- Behavior: Drains sanity rapidly through doors. Smudging forces it to retreat and reduces wandering.
- Tactic: Smudge near its favorite room — often the one with the most ghost orbs.
12. Oni
- Evidence: EMF 5, Freezing Temperatures, D.O.T.S Projector
- Behavior: Becomes more active and visible during hunts. Throws objects violently.
- Visual Cue: If the ghost is throwing chairs across the room mid-hunt, you’re likely dealing with an Oni